Eyes Out Entertainment
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Open Positions:


Promotional Artist

February 14, 2007 - 08:58 PM Added by Sykoi

Promotional artists are responsible for creating promotional art, ranging from posters and t-shirts, to banners and various items for on-site promotions.

Required skills:
-Must be able to clean, and paint high quality pieces of original art.
-Must be able to create said art, digitally or in a traditional sense (As long as it is cleaned afterwards)
-Knowledge of photoshop

Positions Filled: 1/2
Project: Tatsumaki: Land at War

Concept Artist

February 14, 2007 - 08:56 PM Added by Sykoi

A concept artist is responsible for helping modelers create multi-angled views of models, in concept form.

Required skills:
-Ability to create art from different angles with as little difference between each as possible.

Positions Filled: 1/3
Project: Tatsumaki: Land at War

Texture Artist

February 14, 2007 - 08:55 PM Added by Sykoi

Texture artists are responsible for creating a wide array of textures, ranging from architectural in nature to organic.

Required skills:
-Ability to create at least one, but preferably all of the following types of texture maps: Architectural, organic, inorganic (Random objects).


Bonus Skills:
-Knowledge of parrallax and normal mapping techniques

Positions Filled: 1/3
Project: Tatsumaki: Land at War

Architectural modeler

February 14, 2007 - 08:52 PM Added by Sykoi

Creation of buildings, and other man made structures.

Required skills:
-Basic knowledge of Japanese architecture (Art will be provided)
-Experience with creating low to mid level poly structures.

Positions Filled: 3/5
Project: Tatsumaki: Land at War

Animator

February 14, 2007 - 08:50 PM Added by Sykoi

Animators for Tatsumaki: Land at War.

Required Skills:
-Bipedal animation capability
-Work with skeletal systems

Bonus Skills:
-Previous experience with Collada or Collada-like formats
-Previous experience with multiple mesh animation methods (Legs, torso, head as separate meshes)

Positions Filled: 1/3
Project: Tatsumaki: Land at War

Server/Network Programmer

February 07, 2007 - 03:50 PM Added by Herede

The server/network programmers are responsible for writing the core server and network engine for Tatsumaki: Land At War. We seek individuals with the following qualities:

Requirements:
- 2+ years of C++ experience.
- UNIX knowledge and ability to develop software on such platforms.
- Experience with TCP/IP and UDP/IP.
- Good written communication skills.

Pluses:
- Experience implementing and using... More Text

Positions Filled: 2/4
Project: Tatsumaki: Land at War

System Programmer

February 07, 2007 - 02:36 PM Added by Sykoi

System programmers are responsible for creating the game, and engine features that are required in order for player interaction.

A system programmer must be proficient in the following:
- Solid C++ skills.

Pluses:
Things that are nice, but not required.
-Networking knowledge (mainly TCP/IP and UDP/IP).
-General knowledge of UNIX-like systems.
-Previous experience with graphical user interfaces

Positions Filled: 3/6
Project: Tatsumaki: Land at War

Graphical Programmer

February 07, 2007 - 02:34 PM Added by Sykoi

Graphical programmers are responsible for various things, and must be proficient in:
-OpenGL
-Shader 2.0 core interface programming (GLSL)
-C++

While they aren't responsible for shaders themselves, its always nice to understand GLSL outside of the interface.

Positions Filled: 1/5
Project: Tatsumaki: Land at War

Inanimate Modeler

February 07, 2007 - 02:29 PM Added by Sykoi

As an Inanimate Modeler for Tatsumaki: Land at war, you would be creating various models. Ranging from plant life, to little odds and ends such as fishing supplies, weapons, and farming tools.

This in no way means you will be responsible for all of these items, but merely a handful of what you are capable of.

Positions Filled: 3/8
Project: Tatsumaki: Land at War





Filled Positions:

You may still apply for the positions below, however we currently do not require any more applications for them


Musician

February 14, 2007 - 09:30 PM Added by Sykoi

Musicians are responsible for creating music to set the ambiance, and the mood of the player. Music will be played in the background, and at the start of various actions.

Required skills:
-Working knowledge of musical theory
-Ability to export music in Ogg Vorbis

Positions Filled: 1/3
Project: Tatsumaki: Land at War

Writer

February 14, 2007 - 09:02 PM Added by Sykoi

Responsible for the creation of stories pertaining to the history and current life of Tatsumaki.

Required skills:
-Firm knowledge of the English language
-Able and willing to create a complex living world in story form
-Lots of free time

Positions Filled: 0/1
Project: Tatsumaki: Land at War

Organic Modeler

February 14, 2007 - 08:54 PM Added by Sykoi

Organic modelers are responsible for creating living organisms in the game world.

Required skills:
-Setting up bone structures for animation, or at least creating a friendly environment for an animator to do so.
-Ability to create low to mid poly (Under 2k) 'living models' with little or no mesh deformation problems.

Positions Filled: 1/3
Project: Tatsumaki: Land at War

Lead programmer

February 07, 2007 - 03:47 PM Added by Sykoi

Lead programmer, responsible for handing out work to other programmers

Positions Filled: 1/1
Project: Tatsumaki: Land at War

Team Leader

February 07, 2007 - 03:46 PM Added by Sykoi

Leader of the team.

Positions Filled: 1/1
Project: Tatsumaki: Land at War

GLSL Shader Programmer

February 07, 2007 - 03:44 PM Added by Sykoi

A shader programmer is a person who is able to edit, create, and fix problems related to shaders.

Required:
-Knowledge of HLSL or GLSL (GLSL is preferred)
-A 'creative touch'

Positions Filled: 1/2
Project: Tatsumaki: Land at War

Comic Creator

February 06, 2007 - 11:03 PM Added by Sykoi

Creation of comics related to Eyes Out Entertainment and Tatsumaki: Land at War

Positions Filled: 1/4
Project: Eyes Out Entertainment



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