Promotional artists are responsible for creating promotional art, ranging from posters and t-shirts, to banners and various items for on-site promotions.
Required skills:
-Must be able to clean, and paint high quality pieces of original art.
-Must be able to create said art, digitally or in a traditional sense (As long as it is cleaned afterwards)
-Knowledge of photoshop
Positions Filled: 1/2
Project: Tatsumaki: Land at War
A concept artist is responsible for helping modelers create multi-angled views of models, in concept form.
Required skills:
-Ability to create art from different angles with as little difference between each as possible.
Positions Filled: 1/3
Project: Tatsumaki: Land at War
Texture artists are responsible for creating a wide array of textures, ranging from architectural in nature to organic.
Required skills:
-Ability to create at least one, but preferably all of the following types of texture maps: Architectural, organic, inorganic (Random objects).
Bonus Skills:
-Knowledge of parrallax and normal mapping techniques
Positions Filled: 1/3
Project: Tatsumaki: Land at War
Creation of buildings, and other man made structures.
Required skills:
-Basic knowledge of Japanese architecture (Art will be provided)
-Experience with creating low to mid level poly structures.
Positions Filled: 3/5
Project: Tatsumaki: Land at War
Animators for Tatsumaki: Land at War.
Required Skills:
-Bipedal animation capability
-Work with skeletal systems
Bonus Skills:
-Previous experience with Collada or Collada-like formats
-Previous experience with multiple mesh animation methods (Legs, torso, head as separate meshes)
Positions Filled: 1/3
Project: Tatsumaki: Land at War
The server/network programmers are responsible for writing the core server and network engine for Tatsumaki: Land At War. We seek individuals with the following qualities:
Requirements:
- 2+ years of C++ experience.
- UNIX knowledge and ability to develop software on such platforms.
- Experience with TCP/IP and UDP/IP.
- Good written communication skills.
Pluses:
- Experience implementing and using... More Text
Positions Filled: 2/4
Project: Tatsumaki: Land at War
System programmers are responsible for creating the game, and engine features that are required in order for player interaction.
A system programmer must be proficient in the following:
- Solid C++ skills.
Pluses:
Things that are nice, but not required.
-Networking knowledge (mainly TCP/IP and UDP/IP).
-General knowledge of UNIX-like systems.
-Previous experience with graphical user interfaces
Positions Filled: 3/6
Project: Tatsumaki: Land at War
Graphical programmers are responsible for various things, and must be proficient in:
-OpenGL
-Shader 2.0 core interface programming (GLSL)
-C++
While they aren't responsible for shaders themselves, its always nice to understand GLSL outside of the interface.
Positions Filled: 1/5
Project: Tatsumaki: Land at War
As an Inanimate Modeler for Tatsumaki: Land at war, you would be creating various models. Ranging from plant life, to little odds and ends such as fishing supplies, weapons, and farming tools.
This in no way means you will be responsible for all of these items, but merely a handful of what you are capable of.
Positions Filled: 3/8
Project: Tatsumaki: Land at War
You may still apply for the positions below, however we currently do not require any more applications for them
Musicians are responsible for creating music to set the ambiance, and the mood of the player. Music will be played in the background, and at the start of various actions.
Required skills:
-Working knowledge of musical theory
-Ability to export music in Ogg Vorbis
Positions Filled: 1/3
Project: Tatsumaki: Land at War
Responsible for the creation of stories pertaining to the history and current life of Tatsumaki.
Required skills:
-Firm knowledge of the English language
-Able and willing to create a complex living world in story form
-Lots of free time
Positions Filled: 0/1
Project: Tatsumaki: Land at War
Organic modelers are responsible for creating living organisms in the game world.
Required skills:
-Setting up bone structures for animation, or at least creating a friendly environment for an animator to do so.
-Ability to create low to mid poly (Under 2k) 'living models' with little or no mesh deformation problems.
Positions Filled: 1/3
Project: Tatsumaki: Land at War
Lead programmer, responsible for handing out work to other programmers
Positions Filled: 1/1
Project: Tatsumaki: Land at War
Leader of the team.
Positions Filled: 1/1
Project: Tatsumaki: Land at War
A shader programmer is a person who is able to edit, create, and fix problems related to shaders.
Required:
-Knowledge of HLSL or GLSL (GLSL is preferred)
-A 'creative touch'
Positions Filled: 1/2
Project: Tatsumaki: Land at War
Creation of comics related to Eyes Out Entertainment and Tatsumaki: Land at War
Positions Filled: 1/4
Project: Eyes Out Entertainment